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An interactive textbook

Decision Models with Jev
Novice to Ninja

Choice, Noul and Score from the first call to a production design: how a decision model stamps typed answers with probabilities, and how your own code does everything else. Every claim is measured on one running example, a building's maintenance desk.

Start readingOpen the decision lab

24 chapters · about 5.1 hours · 38 interactives · no background needed

How to read this book

  1. In order. Each chapter uses only what the earlier ones taught. Part I needs no background at all.
  2. With your hands. Before you move a slider, guess what will happen. The guess is where the learning is.
  3. With suspicion. Every number is marked as measured by us, published by a vendor, or derived. The measured ones come with the program that printed them.
  4. With your own problem in mind. The maintenance desk is a template. By Part II you should be sketching your own three stamps.

Part I · Novice

What a decision model is, the first call, and the three stamps: Choice, Noul and Score.

Part II · Apprentice

The state, good questions, many questions in one call, and the back office: doing the work in code.

Part III · Journeyman

Where it holds and where it breaks, untrusted text, repeatability, speed, cost and scale.

Part IV · Ninja

OpenAI's Decisions API, what might be inside, decisions in a voice agent, and a field guide to patterns.

Part V · Practice

Build the whole desk, play in the lab, forty questions, and the whiteboard.